A new soul joins the adventurers, Lanny, a writer trained in the orative arts, has been hired by Garret to write a biography, telling of all of Garret’s accomplishments.
Garret Falstad, Sid Maxwell, Lothric, Lanny, and Throkgar, find Dwarren, leader of the band of dwarves that recently rolled into town, preparing to head out. They try to glean as much information from him as possible, but end up with nothing, save the idea that the dwarven caravan going on some expedition with plenty of manpower. Few shopkeepers know anything, but one speaks of the dwarven city Nalukkhaz, a place lost long ago in the war.
The party sets down the road, following the dwarven caravan, but at one point, the caravan comes to full stop as they regroup. The party keeps advancing, not wanting to seem suspicious, moving a ways down the road that the caravan was on, deciding to wait further down the road for the caravan to catch up to their progress. Sid and Throkgar decide to go see Burt, a man with experience in training wild beasts, hoping to inquire about purchasing animal companions. But Burt’s farm has been damaged, and a wall is being built around it. Burt tells them of the were-dingoes that attacked his farm, and stole his infant grandson away from him. Sid and Throkgar show concern for his plight, but there are no clear leads to follow. With nothing to go on, they move on to the topic of animal training. Throkgar provides payment for a pet rat, while Sid inquires about horses for Garret.
Their business concluded, they return to Garret, Lothric, and Lanny, who had been watching the road for the caravan, but it still hadn’t passed them on the road. The group back tracks to where the caravan had stopped earlier, only to find that the caravan is no longer there either. They find a farmer, Gary, to ask about the caravan’s whereabouts. Lothric does the farmer’s work while Garret slips him a bit of monetary incentive for the information. Gary reports that there’s a side road leading to Baywick that he saw the caravan take, but they won’t be able to make it before nightfall. Garret gets the farmer to allow the group to stay at Gary’s house for the night, slipping him a few more gold coins for the use of Gary’s bed. Throkgar decides to head back to Burt’s farm and aid the laborers in building the wall to defend themselves form the weredingoes, while Garret and Sid take a meal prepared by Gary. The ghastly odor, and poor taste nearly makes Garret sick, but he manages to stomache it. Sid, having been an army man, has no issue with the cuisine. Throkgar was fed along with the workers and slept in their barracks that night, evangelizing them to the ways of Gruumsh. Three workers heed his words and decide to become worshippers of Gruumsh themselves.
In the morning, our group meets up again and heads towards Baywick, sending Throkgar ahead as a scout. When Throkgar reaches a forest, he decides it would be better to retrieve the group than enter alone. Returning to the pack, they soon spot a humanoid creature in between some crags. They give pursuit to the humanoid over rough terrain, never losing their footing. They end up reaching a flat area, having lost sight of the creature, where they spot an odd tower. A strong arm reaches out to grasp sid and pull him back into a crevice, with the rest of the party following suit.
“You can’t go out there! You’ll get yourselves killed!” Dwarren explains. The party finds Dwarren and a group of dwarves hiding in the caves, who explain that their caravan was attacked by harpies, who took off with their dwarven brothers and sisters. The tower is a lost entrance to the great city of Nalukkhaz, but the harpies aren’t allowing anyone near. Garret delivers an inspiring speech to the dwarves while Lanny looks on, taking note of everything. When our party and the dwarves are about to rush onto the battlefield, Sid uses his magic key to create an illusion of some dwarves with crossbows to try and draw the harpies’ fire. It works and the dwarves let loose volley after volley of arrows as the party is confronted by six of the harpies. The heroes take down the harpies one by one, through Sid’s blade, Trhokgar’s staff and fists, and Garret’s axe while Garret also provides healing. The fight is aided greatly by the constant presence of dwarved arrows.
After the battle is won and the group has made their way under the dome of the temple, Dwarren extends his thanks, stating that the group is a friend to the Reclaimers and will be welcome any time, bestowing upon them some of the tower’s treasures. These treasures include the Shield of Competence which once a day makes the wielder more skillful, a javelin which transforms into a bolt of a lightning, and a fan which can summon mighty gusts of wind. Sid takes a liking to his new shield, while Garret, standing with his new javelin posed heroically by his side, explains to Lanny how today’s victory would have been impossible without Garret’s combat prowess, and Throkgar praises Gruumsh for his new fan.