Tag: rules

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  • Exploration Experience

    Something I've been thinking about for a few weeks has been awarding experience points for exploring the world. Sure, the game is about hitting monsters with sharp sticks, but it's also fun to discover things. D&D hasn't been very good about supporting …

  • Game Etiquette and the RSVP Button

    Lately people have been holding out on committing to game night until the day-of. While I love gaming and make an effort to be flexible for people, I haven't been seeing a lot of reciprocity. It's completely understandable when people can't make it--that …

  • Revisiting Exploration XP

    Greetings, West Marchers. February has been a fairly busy month for everyone, but we did have some solid gaming and a few happenings in the kingdom of Gyleon. I'm happy to see people pushing farther out into the world and uncovering new locations. …

  • The Rules of Adventuring

    Hello, West Marchers. I have a few meta-level things to talk about here quick, and then it's back to your regularly un-scheduled Adventure Logs. Firstly, I'd like to remind everyone that there is a minimum player requirement for a session: 3 players …

  • Rules

    The rules for playing D&D are covered in the Player's Handbook, but there are a few additional rules required as a game group to make this group run well. It's important that we recognize each others' time is valuable, and these guidelines will help us …

  • New Player Orientation

    Days beyond the western borders of the [[Kingdom of Gyleon]] rests [[Westmoor]], a town of ill repute. While most civilized men and women are content to rest within their villages, enclaves, and holds, a select few feel the call of the wilds beyond …

  • Downtime

    A thief engages in a jewel heist. A fighter wins an exciting boxing match against a local celebrity. A wizard researches the arcane mysteries of the stars. These are all exciting stories, but in terms of West Marches, they are grouped into a category of …

  • Standard Array

    The Standard Array in D&D refers to the standard pre-generated set of Ability Scores: h5. 15, 14, 13, 12, 10, 8 This set of scores is required if you want to create a character prior to a scheduled game. You may choose to use this set of scores if …

  • Rule Clarifications

    Sometimes we don't have time to look up complicated rules during the game. When we have to look up a rule after the game, it should be noted here so that it's always in reach. Plus, any frequently-confused rules will be easy to apply consistently. * " …