Rule Clarifications

Sometimes we don’t have time to look up complicated rules during the game. When we have to look up a rule after the game, it should be noted here so that it’s always in reach. Plus, any frequently-confused rules will be easy to apply consistently.

Falling Damage
PHB p 183

At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.

Spell Scrolls
→ Basic Rules p 60

  • If the spell on the scroll appears on your spell list, you can cast it successfully
  • Otherwise make an INT check vs 10 + the spell’s level
  • On a failure, the scroll is consumed and no effect takes place.


Unarmed Combat
PHB p195

  • Damage is 1 + STR (min 1) bludgeoning
  • You are proficient with unarmed strikes

Attacking Incapacitated Creatures


  • An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
  • The creature drops whatever it’s holding and falls prone.
  • The creature automatically fails Strength and Dexterity saving throws.
  • Attack rolls against the creature have advantage.
  • Any attack that hits the creature is a critical
    hit if the attacker is within 5 feet o f the creature.

→ (PHB 292)

Damage at 0 Hit Points: If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.

Rule Clarifications

West Marches: Westmoor andrew_engstrom andrew_engstrom